![]() State Synchronization : Indicates the state information to be synchronized (serialized) this article is selected from " Unity Network Multi-player Game Development Tutorial (Internal Information of University Ba)" Tip: This component is added to the Main Camera, which is created by default in the game scene. This article is selected from " Unity Network Multi-player Game Development Tutorial (Internal Information of University Master)" The way to add the NetworkView component to the game object is to click the Component|Miscellaneous|Network View command, this component is shown in Figure 1. ![]() For example, serialize the data of the Transform, Rigidbody, and Animation components on the game object to the network. In Unity, the NetworkView component is used to process the data transmission of the game on the network, and is usually responsible for the state serialization of the specific game object. ![]() This article is selected from " Unity Network Multi-player Game Development Tutorial (Internal Information of University Master)" NetworkView component These APIs work with the aid of the component NetworkView, and it can simplify a large number of network function coding tasks for developers. However, the first time most developers came into contact with Unity's own network function, that is, the Unity Networking API that everyone often talks about. Unity has a large number of third-party plug-ins that specifically provide support for network functions. 2019 Unicorn Enterprise Heavy Recruitment Standards for Python Engineers > View Image Unity network multi-player game development Tutorial 1 Chapter Unity comes with network capabilities
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